Resident Evil 2 and the Little Corridor of Horrors

There's a little corridor in Resident Evil 2 which has stuck in my mind for what must be going on for fifteen years. The last time I saw it was probably a decade ago but I can still (and will) list off its most minute features. It is somewhere under the police station and makes up part of - I'm assuming but can't… »11/21/14 8:57am11/21/14 8:57am

I’m not playing Hearthstone: Doctor Who and Vinnie Mac got me covered (for a 1-2-3)

When I were a young 'un the Star Wars films were re-released in the cinema. I went with the Beaver Scouts and found myself watching A New Hope, despite actually wanting to see Who Framed Roger Rabbit-aping basketball extravaganza Space Jam. You see: our lovely-yet-rapidly-aging leaders thought a film about a traffic… »8/29/14 11:58am8/29/14 11:58am

Game Dev Story is a bit mean to its staff, int it?

Wolfenstein 3D, Custer's Revenge, Ethnic Cleansing , Super Columbine Massacre RPG!, that game where you shoot JFK: all are examples of aspects of the real world being looked at through the lens of video games. They're all - to differing extents and in their own ways - difficult to laude as works of high (even low, in… »7/25/14 12:26pm7/25/14 12:26pm

Stumbling around in the dark: Metro 2033 with the English turned off

Metro 2033 is a tale of survival, hope and skulking. It's an atmospheric and affecting, sometimes scary, sometimes tense, rewarding and exciting look at life after a (you guessed it) nuclear holocaust. Most of all, though, without the English dubbed dialogue it's a surreal duck into a world of half-whispers, confusion… »7/22/14 5:52am7/22/14 5:52am

Big game hunter: Our inability to hold games to equal standards (when they nick stuff from each other)

Last week Our Zach Alexander pulled the still-warm corpse of the last round of !!CLONING scandal!! discussions from our collective freezer and got me thinking about it all over again. Channelling Mattie Brice as if by séance from earlier in the year, he discussed the ugly head-rearing of the double standards we often… »6/20/14 10:43am6/20/14 10:43am

(Over) analysing The Bureau: XCOM Declassified’s chest-high walls (to within an inch of their lives)

I've done a close reading of the chest-high walls in The Bureau: XCOM Declassified and I'm happy to report that I think they could be a meditation on the tangible benefits of improved graphics. Furthermore, I reckon their implementation also questions if our lust to achieve increased verisimilitude between real and… »3/08/14 9:52am3/08/14 9:52am