I've recently moved house and spent a lot of time doing DIY. I've also been playing Middle-earth: Shadow of Mordor. DIY is full of intricacies and I'd go as far as to say these are pretty much limitless. The "Nemesis System" featured in Mordor - which generates unique foes for the player algorithmically - is full of… »
I was, I think, trying to play the Half Life mod Vampire Slayer this one time, when I inadvertently ran into a bunch of people - a dozen or so, which was fairly respectable even at the height of the rabid modding community (dilution of the playerbase an' all) - doing some very strange stuff. Vampire Slayer, as its… »
General Wilhelm "Deathshead" Strasse is a gnarly looking old man, with the kind of exaggeratedly evil voice, mannerisms and disfigured face one tends to associate with modern depictions of Nazis. He's crouched down staring at me through the screen, flanked by two giant Über-Soldaten, each with one of my comrades,… »
There's a little corridor in Resident Evil 2 which has stuck in my mind for what must be going on for fifteen years. The last time I saw it was probably a decade ago but I can still (and will) list off its most minute features. It is somewhere under the police station and makes up part of - I'm assuming but can't… »
You know the person, I know you do. That person who's choosing to watch somebody else play video games live over the Internet. That person who enjoys games so very much that when they're not playing them themselves they like spending (some of) their time digitally peeking over the shoulders of others whilst they play.… »
I'm going to tell you a story, if I may, about Clementine, the protagonist of Telltale Games' The Walking Dead: Season 2. Specifically a story about her curious ability, as a child, to make for a more empowering lead than a strong, dependable, burly man's man named Lee. »
The below is a mostly unedited account of what the fourteen-year-old me had to say about Postal 2 off of the GeoCities I created: »
When I were a young 'un the Star Wars films were re-released in the cinema. I went with the Beaver Scouts and found myself watching A New Hope, despite actually wanting to see Who Framed Roger Rabbit-aping basketball extravaganza Space Jam. You see: our lovely-yet-rapidly-aging leaders thought a film about a traffic… »
Wolfenstein 3D, Custer's Revenge, Ethnic Cleansing , Super Columbine Massacre RPG!, that game where you shoot JFK: all are examples of aspects of the real world being looked at through the lens of video games. They're all - to differing extents and in their own ways - difficult to laude as works of high (even low, in… »
Metro 2033 is a tale of survival, hope and skulking. It's an atmospheric and affecting, sometimes scary, sometimes tense, rewarding and exciting look at life after a (you guessed it) nuclear holocaust. Most of all, though, without the English dubbed dialogue it's a surreal duck into a world of half-whispers, confusion… »
Last week Our Zach Alexander pulled the still-warm corpse of the last round of !!CLONING scandal!! discussions from our collective freezer and got me thinking about it all over again. Channelling Mattie Brice as if by séance from earlier in the year, he discussed the ugly head-rearing of the double standards we often… »
10000000 is a match-three puzzle game.
10000000 is also an RPG of sorts.
10000000 is like Rogue Legacy meeting Puzzle Quest and 'doing it'.
10000000 is better than both Rogue Legacy and Puzzle Quest.
10000000 is a bittersweet ode to life and the inevitable acceptance of our own mortality. »
As a rule, I'm really poor. I live in London (England) and currently visit the 'bottom ten percent of earners' club on a daily basis, where we pass round boxes of Asda smart price jaffa cakes, slowly sip weak (Tesco value) orange squash and sing wartime ditties to maintain morale: it's still the most effective way in… »
We hurt the ones we love the most, so I'm giving Darksiders II another kicking; this time because of its silly collectibles and how it treats them with no respect. »
In trying to be grander in scale than its predecessor, Darksiders II pushes its mechanics to breaking point and forces players to repeat themselves more often than is desirable. »
I've done a close reading of the chest-high walls in The Bureau: XCOM Declassified and I'm happy to report that I think they could be a meditation on the tangible benefits of improved graphics. Furthermore, I reckon their implementation also questions if our lust to achieve increased verisimilitude between real and… »
The hostility shown towards free-to-play payment models from the more Traditional Video Game- orientated community highlights its ongoing problem with accepting change and embracing diversity. »
Games like Cookie Clicker and Rogue Legacy highlight our inability to diverge when pure capitalism comes into play. »
Your friend and mine, helpful games-centric internet man Stephen Totilo, kindly invited us into the heady world of games design think tanks last week. In his fascinating post he details the many questions asked of him by the good people at Ubisoft, specifically with regard to his opinions of Assassins Creed IV: Black… »
- Ten games released this year (2013) wot I disliked the least
- Leaving LOVEFiLM: who, what, when, where, why & how
- First one in, last one out: Think before you drink, or at least before saying something silly
- Saints Row IV is the loveliest game ever made (and it loves you more than you’ll probably ever know)